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Learning with and about digital technologies

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Learning with and about digital technologies

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This is a collection of hands-on workshops that focus on learning with and about technology.


How to use it?
You can explore and learn by completing activities yourself. Or you can design and facilitate a workshop or series of them with your training participants.

Steps to take:
  • Step 1. Familiarise with the content, tools and activities included in this playlist.
  • Step 2. Choose and start from those activities that are relevant to your goals and/or participants in your training and learning activities.
  • Step 3. Get resources ready, prepare spaces, and print posters for participants to easily access activities.
  • Step 4. Do activities!

Awero organisation created this educational resource and activity to support trainers' digital competence development.

Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally.

Want to endorse (?) our organisation, this activity and/or badge - send us an email! Contact us at info@awero.org for further questions.

Activités à compléter

Complete the following activities, earn badges and you will see your playlist progress updated
AI assistance to advance search and content creation
Obligatoire
45 minutes
View full activity
Crafting digital Open Badges
Obligatoire
4 heures

Contenu

Immerse into Virtual Reality to experience and get inspired for training and learning activities.


Virtual Reality can offer remote training, communication, community gathering, and exploration of various themes through an immersive environment.

Put on the Meta Quest Virtual Reality Headset and explore several experiences:
  • First Steps - learn the basics of navigating VR space and using
  • Beat Saber - a game to move by cutting music sound cubes with the VR sword
  • OpenBrush - draw in 3D environment
  • Anne Frank House VR - an immersive experience in Anne Frank's life
Check for more Quest VR experiences.

After trying out and experiencing, reflect on the following questions:
  • What was your experience of using a VR Headset? What impact did it have on you?
  • How can you use VR technology in your training and learning activities?
Submit your reflection responses to the badge evidence below.



Discover other alternatives to Meta Quest in the VR Headset review by Verge or Best VR Headsets by Wired.

Inspiring resources:

Awero organisation created this educational resource and activity to support trainers' digital competence development.

Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally. In particular:
  • Is comfortable with exploring and experimenting digital technologies and tools;
  • Where relevant, integrating ict, e-learning and other tools and methods into the educational activity;
  • Refers to relevant digital technologies, tools and related uses in non-formal learning settings;
  • Applies digital technologies, tools and e-learning where necessary/relevant in planning, designing, delivering and evaluating activities;
  • Identifies and recommends digital learning tools and resources to fulfil learners needs.

Want to endorse (?) our organisation, this activity and/or badge - send us an email! Contact us at info@awero.org for further questions.



Get activity badge

Virtual Reality Navigator Get this badge

Badge earner has immersed in Virtual Reality to experience and get inspired for training and learning activities. Virtual Reality can offer remote training, communication, community gathering, and exploration of various themes through an immersive environment.

To earn this badge, trainer:
  • Used a Virtual Reality Headset to explore several experiences.
  • Reflected on their experience and impact and shared how can they use VR for training and learning activities, including potential risks and challenges.
Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally.
Learning duration: 45 mins.
Tâches
Tâche n°1
Preuve vérifiée par : un organisateur de l'activité
Use the Virtual Reality Headset to explore and learn its opportunities for training and learning. Share your reflection on the following questions:
  1. What was your experience of using a Virtual Reality Headset? What did you do and accomplish?
  2. What impact did it have on you?
  3. How can you use VR in your training and learning activities?
  4. What are the potential risks and challenges of using this technology?
If you have, include images or video from your Virtual Reality experiences and results.

Compétences

ETS-TR
#Applies digital technologies, tools and e-learning where necessary/relevant in planning, designing, delivering and evaluating activities
ETS-TR
#Where relevant, integrating ict, e-learning and other tools and methods into the educational activity
ETS-TR
#Considers the political implications and the power structures in the use of digital media and technology
ETS-TR
#Is aware of fake news issues, how to recognise, address and contrast them
ETS-TR
#Refers to various assessment and self-assessment principles and methods
ETS-TR
#Enables participants to be creative and think out of the box
ETS-TR
#Identifies and recommends digital learning tools and resources to fulfil learners needs
ETS-TR
#Refers to various ways of collecting information
ETS-TR
#Applies appropriate methods and digital tools for assessment and self-assessment of their own learning achievements
ETS-TR
#Is aware of the regulations and elaborates a safety plan, incorporating online privacy procedures and online behavioural recommendations when needed
ETS-TR
#Is comfortable with exploring and experimenting digital technologies and tools
ETS-TR
#Critically assesses the sources of information
ETS-TR
#Connecting [youth] policies and educational programmes
ETS-TR
#Identifies the digital literacy level of participants and adjusts activities accordingly
ETS-TR
#Promoting creativity, problem-solving and 'out-of-the-box' thinking
ETS-TR
#Identifies the information relevant to an issue or a question
ETS-TR
#Knows and applies GDPR regulations in collecting, processing and sharing data
ETS-TR
#Identifies and prevents risks connected to collecting and sharing data
ETS-TR
#Refers to relevant digital technologies, tools and related uses in non-formal learning settings
ETS-TR
#Choose and designing appropriate methods for collecting, interpreting and disseminating information (data, resources, findings, etc.)
ETS-TR
#Dares to improvise and experiment and to acknowledge the importance of this
ETS-TR
#Facilitates problem solving
ETS-TR
#Knows about power structures behind digital technologies and connected issues as datification, etc
Activités : 9
Débuté : 14
Playlist terminée : 0
Temps à compléter : 9 heures 45 minutes
Partager :

Organisateurs

Nectarus
Badgecraft héberge et développe cette plateforme avec les principaux organismes d'éducation. La première version de cette plateforme a été cofinancée par Erasmus +, programme de l'Union européenne. Contactez-nous à : support@badgecraft.eu .
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Cofinancé par Erasmus+, programme de l'Union Européenne
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