O
Plejliste
Prijavite se
Nectarus
Not in organiser
Aktivnosti Plejliste Assessment

121activity

1
Tehnologija i kompjuteri
3D ir Erdvinio Garso susitikimų erdvės ir įrankiai
Nectarus
#skaitmeninės technologijos, #organise training, #fix meetings
Pridruži se
1
Designing educational programmes
Nectarus
#Is comfortable with exploring and experimenting digital technologies and tools, #Choose and designing appropriate methods for collecting, interpreting and disseminating information (data, resources, findings, etc.), #Refers to various ways of collecting information, #Identifies and prevents risks connected to collecting and sharing data , #Identifies the information relevant to an issue or a question, #Knows about power structures behind digital technologies and connected issues as datification, etc
1
Facilitating learning
Nectarus
#Ability to listen actively, #Ability to be empathetic, #Ability to clearly express thoughts and emotions, #Spremnost da uključi prostor za emocije u svim situacijama, uključujući online okruženja, #Veština pokretanja i podrške samoproučavanju o učenju, #Sposobnost da vodi druge da usmeravaju emocije ka akciji, uključujući i online okruženja gde je to prikladno
1
Građanska participacija
Nectarus
#Appreciation of the added value of new partnership and collaboration opportunities, #Knowledge of advocacy approaches and methods in a youth work context, #Knowledge about digital tools for networking and collaboration, and more inclusive approaches
1
Designing programmes
Nectarus
#Applying non-formal learning principles in programme design with emphasis on youth-centeredness, transparency, democratic values, participation, empowerment, and social transformation, #Knowledge of the values and key principles of non-formal learning, #Willingness to research and stay up-to-date with the newest developments in non-formal learning-related practices
1
Internacionalno i interkulturalno
Nectarus
#programme management, #distribute activities, #planning
2
Tehnologija i kompjuteri
Nectarus
#e-learning, #learning technologies, #learning management systems, #plan youth programmes, #communicate on the youth's well-being
1
Learning to learn
Nectarus
#Is comfortable with exploring and experimenting digital technologies and tools, #Refers to various assessment and self-assessment principles and methods, #Applies appropriate methods and digital tools for assessment and self-assessment of their own learning achievements
1
Lični razvoj
Nectarus
#Coping with uncertainty, ambiguity and risk, #Dares to face and deal adequately with ambiguity with regard to the group’s and individuals’ realities, #Reflecting acceptance of ambiguity and change, #Refers to theories, concepts and experiences that relate to ambiguity and change in the activity and when designing the educational approach
1
Facilitating learning processes
Nectarus
#Selecting, adapting or creating appropriate methods, #Identifies analog and/or digital methods and their sources, suitable for different environments and situations, #Explains the methodologies used in youth training when choosing, adapting and creating methods, #Applies methodologies used in youth training when choosing or adapting methods, #Creates and adjusts methods according to different environments and situations
1
Designing educational programmes
Nectarus
#Designing educational programmes, #Selecting, adapting or creating appropriate methods, #Uses digital technologies to create / foster participation, #Refers to relevant digital technologies, tools and related uses in non-formal learning settings
1
Facilitating learning
Nectarus
#Readiness to upskill and stay up-to-date with existing methods and related sources and tools, #Otvorenost za korišćenje različitih načina i metoda radi podsticanja kreativnosti, rešavanja problema i razmišljanja "izvan uobičajenih okvira", #Znanje o tome kako tražiti informacije o metodama i metodologiji, kao i kako adekvatno deliti resurse, #Znanje o principima metodologija koje se koriste u oblasti mladih, #Veština izbora odgovarajućih metoda i procene potreba i ciljeva učenja mladih ljudi, #Cilja postizanje obrazovnih ciljeva korišćenjem specifičnih načina i metoda koji podstiču kreativnost, rešavanje problema, razmišljanje "izvan uobičajenih okvira", u različitim okruženjima
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Platforma
Promenite na drugi jezik:
Kofinansirano kroz Erasmus+ program Evropske Komisije
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